[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://d600wmn8gwnt"]

[ext_resource type="Shader" path="res://addons/volumetric_importer/shaders/raymarch.gdshader" id="1_ochf0"]

[resource]
render_priority = 0
shader = ExtResource("1_ochf0")
shader_parameter/_MinVal = 0.001
shader_parameter/_MaxVal = 1.0
shader_parameter/_MinGradient = 0.0
shader_parameter/_TextureSize = null
shader_parameter/_LightingGradientThresholdStart = 0.0
shader_parameter/_LightingGradientThresholdEnd = 0.0
shader_parameter/useTransferFunction2D = false
shader_parameter/useLighting = true
shader_parameter/useMainLight = true
shader_parameter/earlyRayTermianation = true
shader_parameter/cubicInterpolation = false
shader_parameter/cross_section_on = false
shader_parameter/_NumCrossSections = null
shader_parameter/_CrossSectionMatrices = null
shader_parameter/_CrossSectionTypes = null
shader_parameter/MODE = 0
